Computer Games Technology

UCAS codes

  • G451 -

Course contact

Professor Thomas Connolly
ask@uws.ac.uk
+44 (0)141 849 4101

School

  • School of Engineering and Computing

Qualifications and durations

  • BSc - 3 years
  • BSc (Sandwich) - 4 years
  • BSc Hons - 4 years
  • BSc Hons (Sandwich) - 5 years

Campus

Start date(s)

  • September

Tuition Fees

Additional costs
Please note that for some programmes of study there may be additional costs involved which are not included in the tuition fee advertised. These could be, for example, for study materials, fields trips or equipment. Programme leaders will be able to provide detail of any additional costs.
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Designed in collaboration with the UK’s top computer games companies, the BSc Computer Games Technology will prepare you for a career in games development, scientific software programming or general software development.

BSc Computer Games Technology - University of the West of Scotland

Computer Games Technology - 94 percent for overall student satisfaction

SQA Highers: BBBC including Maths and preferably Physics, Computing Science or Technological Studies
GCE A-Levels: CC including Maths and preferably Physics or Computer Science, plus GCSE Physics
Irish Leaving Certificate: HL: H3 H3 H3 H3 including Maths and preferably Physics or Technology
International Baccalaureate (IB) Diploma: 24 points (including 4, 4 at HL)
SQA HNC / BTEC Level 4 HNC: Computer Games Development (with modules in Java/C++/C#/Maths/Object Oriented Programming Unit)

SQA Advanced Highers: CCD including Maths/Computing or evidence of programming
GCE A-Levels:
 BCC including Maths
 International Baccalaureate (IB) Diploma: 28 points
SQA HNC (Grade A) / BTEC Level 4 HNC: Computer Games Development (with modules in Java/C++/C#/Maths/Object Oriented Programming Unit)
SQA HND / BTEC Level 5 HND / Foundation Degree: Computing, Computing: Software Development (with modules in Java/C++/C#/Maths/Object Oriented Programming Unit)

The multi-billion dollar games industry requires a highly-skilled workforce and this programme has been awarded PlayStation®First status, an Academic Partnership Programme run by Sony Computer Entertainment Europe (SCEE) and World Wide Studios Europe (WWS-E). Students will have the opportunity to develop on industry standard PlayStation® 4 (PS4) development kits.

PlayStation®First is awarded to select partners providing best practices in PlayStation® production values, research applications and game development skills. Membership of the PlayStation® dev kit programme also gives you access to PlayStation® professional hardware and software (SDK).

Guest speakers from industry also form part of the programme to further deepen your understanding of the subject. Mo McRoberts from the BBC, Steve Adamson from Morgan Stanley, Ruyman Reyes from Codeplay Software and Nicole Anderson from Smudge Digital have all recently delivered lectures.

Year 1
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Study includes the hardware and software components of computer games including programming concepts and 2D graphics programming. You will start to build your games portfolio.

Year 2
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Study includes the design of computer games and the software design principles essential for game engine creation. Skills in physical modelling and how to model underlying physical processes are developed.

Year 3
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Study includes advanced games programming techniques, and the use of AI (Artificial Intelligence) techniques. To expand your portfolio you will collaborate with fellow students to complete a computer game running on an engine you have developed.

Year 4 (Honours)
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Studying PS4 console development techniques, GPGPU programming, serious games and the application of visualisation techniques, you will undertake a self-chosen major individual project with the option to specialise in an area of interest.
Many UWS graduates secure positions as games developers/programmers with the sector’s biggest companies including Sony, Rockstar North, Electronic Arts, TPLD, Travellers Tales, Virtalis, Inspired Games, Codemasters, Firebrand Games, Eutechnyx, Ubisoft, Blitz Games, Chunk Digital, Solus Games. Graduates also make use of their graphics and C++ skills outside of gaming; recently in companies such as Morgan Stanley, Codeplay and IESVE. Others have relocated to the gaming market hotspots of Japan, the US and Canada. Undertake a year’s paid sandwich placement in the UK or abroad to gain work experience in the computer games sector. Placements can be taken between years 2 and 3 or years 3 and 4.  In recent years students have undertaken placements with Morgan Stanley, IES and Codeplay.

The Honours degree is accredited by Skillset*, the Sector Skills Council for the Audio Visual Industries in the UK and is also accredited by the British Computer Society^ (BCS). Students wishing to complete Chartered IT Professional registration will require a year of postgraduate study. Students wishing to complete Chartered Engineer registration will require an appropriate accredited Masters degree or appropriate further learning to Masters level.

* Part-time students must gain their award within six years if they wish accreditation.

^Subject to re-accreditation approval