Computer Games Technology
collaboration with the UK’s top computer games companies, the BSc Computer Games Technology will prepare you for a career in games development, scientific
software programming or general software development.
SQA Highers: BBBC including Maths and preferably Physics, Computing Science or Technological Studies
GCE A-Levels: CC including Maths and preferably Physics or Computer Science, plus GCSE Physics
Irish Leaving Certificate: HL: BBBC including Maths and preferably Physics or Technology
International Baccalaureate (IB) Diploma: 24 points (including 4, 4 at HL)
SQA HNC / BTEC Level 4 HNC: Computer Games Development (with modules in Java/C++/C#/Maths/Object Oriented Programming Unit)
SQA Advanced Highers: CCD including Maths/Computing or evidence of programming
GCE A-Levels: BCC including Maths
International Baccalaureate (IB) Diploma: 28 points
SQA HNC (Grade A) / BTEC Level 4 HNC: Computer Games Development (with modules in Java/C++/C#/Maths/Object Oriented Programming Unit)
SQA HND / BTEC Level 5 HND / Foundation Degree: Computing, Computing: Software Development (with modules in Java/C++/C#/Maths/Object Oriented Programming Unit)
dollar games industry requires a highly-skilled workforce and this programme
has been awarded PlayStation®First status, an Academic Partnership Programme
run by Sony Computer Entertainment Europe (SCEE) and World Wide Studios Europe
is awarded to select partners providing best practices in PlayStation®
production values, research applications and game development skills.
Membership of the PlayStation® dev kit programme also gives you access to
PlayStation® professional hardware and software (SDK).
speakers from industry also form part of the programme to further deepen your
understanding of the subject. Mo
McRoberts from the BBC, Alan Donnell from Morgan Stanley and Nicole Anderson
from Smudge Digital have all recently delivered lectures.
Study includes the hardware and software components of computer games including programming concepts and 2D graphics programming. You will start to build your games portfolio.
Study includes the design of computer games and the software design principles essential for game engine creation. Skills in physical modelling and how to model underlying physical processes are developed.
Study includes advanced games programming techniques, and the use of AI (Artificial Intelligence) techniques. To expand your portfolio you will collaborate with fellow students to complete a computer game running on an engine you have developed.
Studying console development techniques and the application of visualisation techniques, you will undertake a self-chosen major individual project with the option to specialise in an area of interest.
graduates secure positions as games developers/programmers with the sector’s
biggest companies including Sony and Rockstar North. Others have relocated to
the gaming market hotspots of Japan, the US and Canada.
year’s paid sandwich placement in the UK or abroad to gain work experience in
the computer games sector. Placements can be taken between years 2 and 3 or years
3 and 4. In recent years students have
undertaken placements with Morgan Stanley, IES and Codeplay.
degree is accredited by Skillset*, the Sector Skills Council for the Audio
Visual Industries in the UK and is also accredited by the British Computer
Society^ (BCS). Students wishing to complete Chartered IT Professional
registration will require a year of postgraduate study. Students wishing to
complete Chartered Engineer registration will require an appropriate accredited
Masters degree or appropriate further learning to Masters level.
students must gain their award within six years if they wish accreditation.