Computer Games Technology

UCAS codes

  • G451 -

Course contact

Professor Thomas Connolly
+44 (0)141 849 4101


  • School of Engineering and Computing

Qualifications and durations

  • BSc - 3 years
  • BSc (Sandwich) - 4 years
  • BSc Hons - 4 years
  • BSc Hons (Sandwich) - 5 years



Computer Games BSc degree programmes from University of the West of Scotland have been designed in collaboration with some of the UK’s top computer games companies. Our Computer Games Technology course, delivered at UWS Paisley campus, close to Glasgow, is currently one of only three undergraduate games development degrees in the UK to receive full Skillset accreditation.

The programme prepares you for a career as a games developer/programmer and can also equip you with the skills to work as a software developer.


  • SQA Highers - BBBB including Maths plus one of Physics, Computing or Technological Studies plus English at SQA Standard Grade 3 or above, Intermediate 2 or National 4.
  • GCE A Levels - BCC plus 3 GCSEs at C or above including English, Maths and one of Physics, Computing or ICT.
  • International Baccalaureate (IB) Diploma: 24 points (to include 2 Higher subjects at 4 points). 
  • Irish Leaving Certificate - BBBB at Higher Level including Maths plus one of Physics, Computing or Technological Studies plus English at least at Ordinary Level.
  • GCE A Levels - AAB including Maths and one of Physics, Computing or ICT plus GCSE English at C or above.
  • HNC - Computer Games Development. Must have C++ (or Java or C#) and Maths must have been covered in HNC.
  • HND - Computing or Computing: Software Development. Must have C++ (or Java or C#) and Maths must have been covered in HND.

In 2013, the games industry was valued at USD $93billion, with further growth expected (Gartner). The console games market is expected to quadruple by 2015, and demand for a skilled workforce expected to be significant. 

The UWS Computer Games Technology course is well-established; is designed in liaison with industry; and gives you access to industry-standard hardware, including our PlayStation™ Games Development Studio, developed with Sony Computer Entertainment Europe. 

The course has been awarded PlayStation®First status, an Academic Partnership Programme run by Sony Computer Entertainment Europe (SCEE) and World Wide Studios Europe (WWS-E). PlayStation®First is awarded to select partners providing best practices in PlayStation® production values, research applications and game development skills. The course is also a member of the PlayStation® dev kit programme which gives you access to PlayStation® professional hardware and software (SDK).

Year 1

You will study the hardware and software components of computer games. Programming concepts are introduced and 2D graphics programming skills developed. The maths of the physical processes to be modelled in computer games is studied alongside the creative processes used in games construction. You will start to build your own portfolio of work.

Year 2

Software engineering skills and programme development techniques studied in Year 1 are expanded. You will study the design of computer games and more importantly the software design principles for creating game engines. You will continue to develop your skills in physical modelling, learning how to model underlying physical processes (such as collisions, gravitation and momentum).

Sandwich Placement (Optional)

It is possible to undertake a placement on a full-time basis over a minimum 36 weeks duration, leading to a sandwich award. This can be taken either between Years 2 and 3 or between Years 3 and 4.

Year 3

You will study advanced games programming techniques, and the use of AI (Artificial Intelligence) techniques in computer games. You will also work with your fellow students in small groups to complete a computer game running on an engine you develop over the year as part of your games portfolio.

Year 4

You will study console development techniques (e.g. for the PlayStation™ console) and the application of visualisation techniques in the construction of computer games, and will undertake a major individual project related to games in an area of your own choosing. Options allow you to specialise in an area of interest.
UWS graduates are in high demand and many have already secured positions as games developers/programmers with some of the sector’s biggest games companies such as Sony or Rockstar North. Other opportunities include software development in scientific and industrial visualisation and embedded systems. Some UWS graduates have relocated to Japan, the US and Canada to be at the heart of the gaming market. You have the option to undertake a year’s paid sandwich placement in industry, in the UK or abroad, to gain valuable work experience in the computer games sector. At time of print, the Honours degree is accredited by Skillset, the Sector Skills Council for the Audio Visual Industries in the UK. The Honours degree, at time of print, is also accredited by the British Computer Society (BCS) as fully meeting the educational requirements for Chartered IT Professional registration. Students wishing to complete Chartered IT Professional registration will need to complete a year of further learning beyond graduation^. The BCS has accredited the Honours degree for Chartered Engineer registration under licence from the UK regulator, the Engineering Council. Students wishing to complete Chartered Engineer registration will need to complete either an appropriate accredited Masters degree or appropriate further learning to Masters level.

Useful Information

  • Part-time students must gain their award within 6 years if they wish accreditation.