(Students are listed in order of inclusion within the Showreel, noting their dissertation title and game engine used).
The effects of Instructional Level Design and Tropes in Survival Horror games and the association between design typologies – (Unity, Autodesk Maya)
Analysing how atmosphere and aesthetics effects the players’ mood and immersion/cognitive flow in games – (Unreal Engine, Autodesk Maya)
Investigating the use of driving simulators for real world training – (Unity)
Investigating how sound design affects interactivity and immersion in an interactive environmental narrative game – (Unreal Engine, Adobe Photoshop).
Electronic Music Genre and its effect on Tactical Immersion, Player Performance and User Experience in Virtual Reality Rhythm Games – (Unity, Oculus Quest, Blender, Adobe Photoshop)
Samuel Devaney Stewart
Investigating how 2D puzzle games can facilitate and support problem-solving skills through player engagement, immersion, and cognitive awareness – (Unity)
Investigation into ludonarrative dissonance and player experience with computer games – (Unity, Autodesk Maya)
Bruno Casas Pescador
Physical training and rehabilitation through VR entertainment – (Unity, Oculus Quest 2 with Oculus Link)
Research into immersion within video games and its impact on enjoyment – (Unreal Engine)
The effect of moral choices in video games regarding player response and immersion – (Unity, Autodesk Maya)
Reviewing the State of the Art of Retro Games – (Unity)
Investigating the level design principles that are required to develop a truly convincing survival horror game – (Unreal Engine 4)
Investigating Players’ Preferences and Experience When Upgrading Virtual Characters in First Person Shooter Games – (Unity)